Game Of Life
Grafisch Lyceum Utrecht
Game Development - -
Game Of Life
Shortburn
Snowie Snow
Night Racer
Pushup App
FarmCrops
Hi, Im Chiel Eikelenboom. I'm 19 years old and i live in the Netherlands. Since I started playing games I have always had a passion to make my own games / code. If I had a idea for the game that nobody else wanted to add, i did it myself. Programming allows me to use my creativity. I started programming in 2019. My first programming language was skript. It is a kind of type language that runs thru a java plugin. This is used to allow anyone to make code for minecraft servers. In 2020 I started a Game Development study in Unity C#. Along the way i have learned how to analyse games / bussinesses and create my own marketing strategies with those analytics. With this skill im able to find the elements that attract players / clients and what people will spend money on.
Grafisch Lyceum Utrecht
Game Development - -
Oosterlicht Vianen
Vmbo - -
Plus Supermarket
-
Allround Employee
SENSIKS.
-
Unity Developer
Fruitkapel
-
Allround Employee
Game of Life
This is conways game of life. This was a solo school project. Its a simulation that runs by four rules. The code contains a few parts,
calculating and generating the grid, updating grids, applying rules, clicking system to select tiles,
a random generation that chooses random tiles in the grid and a timer that runs the simulation.
The rules behind game of life are the following:
If a tile has less than two alive neighbours it dies.
If a tile has two or three alive neighbours it will live.
If a tile has more than three alive neighbours it dies.
If a tile is dead and it has three live neighbours it will become alive.
Shortburn
Shortburn was a school group project. It is a puzzle game with 2 characters you can control. You start with one character, you have to unlock the second character by completing puzzles. You need both characters to complete the level. There is a big and a small character. You can switch between them to complete different parts of the puzzles.
All the code can be found on my github. GithubSnowie Snow
Snowie snow was a school made with a group of three people. The project span was two weeks. The uses a gamepad based input system
and is made for splitscreen. The goal of the game is to slide down a hill with a ssled and get as much score as possible.
I was in charge of the map generation and object pooling for this project.
The map generation uses a infinite generation that also makes use of object pooling. Once a trigger is fired, a new chunk will appear and a old one will disappear.
The generation is also optimized to make sure that you can always pass the obstacles.
Night Racer
Night Racer is a school group project made by five people. The game is a racer that takes place in the evening / night. We had to use Unity lighting and post processing. We used Unity's URP for that. My part of the project consists of a Lapmanager, Gamemanager and UIManager. I made scripts that control the game status and save / load data.
All the code can be found on my github. GithubPushup App
Pushup App is solo personal project. It is a app I made in unity to track pushups done. It contains accounts, dataloading and a leaderboard.
All the code can be found on my github. GithubFarmCrops
FarmCrops is a solo personal project. It is a minecraft server made on the minehut hosting network. It was player active for a year.
The goal of the server is to make huge farms and get on balancetop. There were also paypal payouts for the top players every season.
I used server proxy to connect a custom server to the hosting network. We had 30 active players at all times and peaked at 75.
I used skript for the backend of the server. Skript is a type language plugin made in java. It allows everyone to make plugins without having to learn java.
I used MongoDB to save all player data.